Playing Online Video Games as a Learning Strategy to Enhance EFL Learners’ Speaking Skill

Main Article Content

Fouzia Bennacer


The present article discloses the results of a research that investigated the English Foreign Language (EFL) learners’ use of playing online digital videogames as a learning strategy to enhance their speaking skill.  The study fits with the new teaching approach labelled edutainment. The research was quantitative distributing a questionnaire online to Algerian university learners belonging to different departments of English language and literature. Two hundered and ten learners whose level ranges from first year undergraduate to master two participated in the survey. The discussion of the results showed that learners do not play videogames for learning purposes, but they agreed with their positive impact on increasing vocabulary acquisition, enhancing pronunciation, lowering anxiety, and raising motivation which affects their speaking skill positively and unconsciously.

Article Details

How to Cite
Bennacer , F. (2022). Playing Online Video Games as a Learning Strategy to Enhance EFL Learners’ Speaking Skill. Milev Journal of Research and Studies, 8(1), 391–402.


Alamr,A.S, (2019). Digital Games and English as Foreign Language (EFL) Learning in Tertiary Education in Saudi Arabia. (Retrieved from:

Aldrich, C. (2003). Simulations and the future of learning: An innovative (and perhaps revolutionary) approach to e-learning. John Wiley & Sons.

Alsaidi, M.(2013). Mobile Assisted Language Learning.( Retrieved from:

Beatty, K (2010). Teaching and researching computer assisted language learning (2nd ed.). Pearson.

Brett, D. & Gonzàlez-LLoret. (2009). Technology- enhanced materials. In M.H. Long & C.J. doughty (ed). The handbook of language teaching. (pp. 351-369). Wiley-Blackwell.

Burns, A. & Joyce, H. (1997). Focus on Speaking. Macquarie Univ. Sydney (Australia). National Centre for English Language Teaching and Research. (Retrieved from:

Chapelle, C.A. (2005). Computer-assisted language learning. In E.Hinkel. Handbook of research in second language teaching and learning (pp. 743-756). Lawrence Erlbaum Associates publishers. Mahwah, New Jersey, London.

Chen, H. H. J., & Huang, W. Y. C. (2010). Examining the potentials of computer games for English learning. Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (pp. 134-138.

Deen, M.(2015). G.A.M.E Games Autonomy Motivation & Education how autonomy-supportive game design may improve motivation to learn. ( Retrieved from:

Drozdzial-Szelest, K. (2011). Oral skills awareness of advanced EFL learners. In M. Pawlak, E. Waniek-Klimczak, & J. Majer (Eds.). Speaking and instructed foreign language acquisition (pp. 131-148). Retrieved from

Harris, D. P. (1969). Testing English as a second language. New York: McGraw-Hill.

Heriansyah, H. (2012). Speaking problems faced by the English department students of Syiah Kuala university. Lingua Didaktika: Jurnal Bahasa Dan Pembelajaran Bahasa, 6(1), 37-44. Retrieved from

Hung, H. T., Chang, J. L., &Yeh, H. C. (2016,). A review of trends in digital game-based language learning research. 16th International Conference on Advanced Learning Technologies (ICALT) (pp. 508-512). IEEE.

Oxford. R.L (1990). Language learning strategies: What every teacher should know. Heinle & Heinle Publishers.

Platoni,K. (2009) Computer Games explore social issues.(Retrieved from :

http ;//

Postic,R.(2018). Influence of Video Games on the Acquisition of English.Vilnius University (Retrieved from:

Prensky, M. (2005). Computer games and learning: digital game-based learning ‘in Raessens, J. and Goldstein, J. (Eds.): Handbook of Computer Games Studies, 18.

Richards, J. C. (2008). Teaching listening and speaking: From theory to practice. Cambridge: Cambridge University Press.

Thorne, S. L. (2008). Transcultural communication in open Internet environments and massively multiplayer online games. In S. S. Magnan (Ed.), Mediating discourse online (pp. 305-328). John Benjamins Publishing.

Tsai, C. W., & Fan, Y. T. (2013). Research trends in game-based learning research in online learning environments: A review of studies published in SSCI-indexed journals from 2003 to 2012. British Journal of Educational Technology, 44(5), 115-119. Retrieved from

Ur, P. (1991). A course in language teaching: Practice and theory. M. Williams